Mummy, Swamp

Clad in the shreds of its original garments, this withered and leathery corpse has dark, empty eye sockets.

Swamp Mummy CR 4

XP 1,200
LE Medium undead
Init +5; Senses darkvision 60 ft.; Perception +12; Aura drowning (30 ft., DC 15), unnatural aura (30 ft.)


AC 17 touch 10, flat-footed 16 (+6 natural)
hp 52 (7d8+21 HD)
Fort +6, Ref +3, Will +7
DR 5/—; Immune undead traits


Speed 20 ft.
Melee 2 slams +10 (1d8+5 plus bog rot)


Str 20, Dex 12, Con —, Int 6, Wis 15, Cha 15
Base Atk +5; CMB +10; CMD 21
Feats Great Fortitude, Improved Initiative, Power Attack, Toughness
Skills Perception +12, Stealth +11
Languages Common


Bog Rot (Su)

Curse and disease—slam; save Fort DC 15; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Dex; cure —. Bog rot is both a curse and disease, and can be cured only if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of bog rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check or the spell is wasted and the healing has no effect.

Anyone who dies from bog rot melts into a noisome sludge and cannot be raised without a resurrection spell or greater magic. The save DC is Charisma-based.

Drowning Aura (Su)

All creatures within a 30-foot radius of a swamp mummy must succeed at a DC 15 Will save or be unable to speak or breathe. A creature can still hold its breath, and creatures that don’t breathe air are unaffected.

Whether or not the save is successful, that creature cannot be affected again by the same swamp mummy’s drowning ability for 24 hours. This is a mind-affecting affect. The save DC is Charisma-based.


Environment any swamps
Organization solitary, warden squad (2–6), or guardian detail (7–12)
Treasure standard

Strangled into unlife in the filth and muck of the deep mire, swamp mummies haunt the festering depths of isolated, desolate fenlands.

Some swamp mummies are cursed by dark powers to return to unlife, while others are the victims of sacrifices or criminal executions in which the bodies were thrown into a peat bog. The nature of the death and the emotional power of the victim are both contributing factors as to whether or not the victim crawls from its swampy grave as a swamp mummy.

Swamp mummies—also often called bog or peat mummies—rarely, if ever, leave their marshy realms. Those that do most often venture forth from the swamp to take revenge on their slayers.

While most swamp mummies are motivated by vengeance, many fulfill these dark yearnings in a more general sense. Filled with wrath and hatred for the living, they mercilessly attack any living creatures that dare to venture into their dismal domains. Their agonized moans echo over their putrid homes, driving away the natural animals dwelling therein and often alerting travelers to the relentless danger.

Swamp mummies delight in infecting living foes with bog rot, believing that adding their victims’ essence to their gloomy domains expands their power.

After battle, they carry away the bodies of their fallen victims to sink them in deep, isolated pools. Thus, even enemies that escape the bog rot become one with the swamp mummy’s home.

Most swamp mummies are Medium humanoids, typically arising from the submerged corpses of human, lizardfolk, or elven victims—though instances of swamp mummies arising from the corpses of other races is not unknown.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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