Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait. Its wrappings drip with a foul-smelling liquid.
Bog Mummy CR 5
Speed 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)
Bog mummies quickly surround their victims, counting on their despair ability to paralyze the weak-willed. Then they pummel and smash remaining interlopers in an effort to infect them with mummy rot. Bog mummies fight until destroyed.
All creatures within a 30-foot radius that see a bog mummy must make a DC 16 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.
Organization solitary, warden squad (2–6), or guardian detail (7–12)
Bog mummies function as normal mummies, save that they are resistant to fire and vulnerable to cold. As their name suggests, they are normally encountered in swampy surroundings.
Pathfinder 34: Blood for Blood. Copyright 2010, Paizo Publishing LLC. Author: Neil Spicer