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Jinglejell

Jinglejell CR 6

XP 2,400
Unique frostfallen giant jellyfish
NE Large undead (cold)
Init +2; Senses lifesense; Perception +0

Defenses

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
hp 31 (9d8-9)
Fort +1, Ref +5, Will +6; DR 5/bludgeoning; Immune cold, undead traits
Weaknesses vulnerability to fire

Offense

Speed fly 20 ft. (clumsy)
Melee slam +10 (2d6 + 5 plus 2d6 cold), 4 tentacles +10 (1d6 + 5 plus 2d6 cold)
Space 10 ft.; Reach 15 ft.
Special Attacks cold body, jingle bells

Statistics

Str 20, Dex 15, Con —, Int —, Wis 10, Cha 7
Base Atk +6; CMB +12; CMD 24 (can’t be tripped)
Feats Toughness
Skills Fly +0

Special Abilities

Cold Body (2d6)

A frostfallen creature’s body generates intense cold, dealing an amount of cold damage with its touch determined by its Hit Dice. Creatures attacking a frostfallen creature with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.

Jingle Bells (DC 12)

The jinglejell has 4 tentacles, each of which is decorated in silver bells that lend a rhythmic and musical quality to their movements. Anyone within 20 feet who listens to their jingling bells when the jinglejell takes a full attack action must succeed on a Will saving throw or be fascinated for 1 round.

Section 15: Copyright Notice

Orcus on 34th Level © 2020, Frog God Games; Author: Jon Hook; Pathfinder Conversion: Michael “Mars” Russell.