Ghoul, Wolf (Dire) (3pp)

Ghoul Dire Wolf CR 6

XP 2,400
NE Large undead
Init +6; Senses darkvision 60 ft., scent; Perception +16

DEFENSE

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 90 (12d8+24 plus 12)
Fort +6, Ref +6, Will +10
Defensive Abilities channel resistance +4; Immune undead traits

OFFENSE

Speed 50 ft.
Melee bite +17 (2d6+12 plus paralysis and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks paralysis (1d4+2 rounds, DC 18)

TACTICS

Ghoul wolves hunt in packs, surrounding their prey and circling as they move in for the kill.

STATISTICS

Str 27, Dex 15, Con –, Int 6, Wis 14, Cha 14
Base Atk +9; CMB +18; CMD 30 (34 vs. trip)
Feats Improved Initiative, Improved Natural Attack (bite), Run, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Perception +16, Stealth +9, Survival +10 (+14 tracking by scent); Racial Modifiers +4 Survival when tracking by scent

ABOUT

Environment any
Organization solitary, pair, or mob (2-4 ghoul dire wolves and 4-8 ghoul wolves)
Treasure none

Ghoul wolves are carnivorous undead wolves that delight in hunting living creatures, catching them, and tearing them to shreds. These creatures are most often found haunting desolate moors and marshes.

Section 15: Copyright Notice

Ghoul Dire Wolf from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Clark Peterson and Scott Greene.

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