Ghoul, Wolf

Ghoul Wolf CR 2

XP 600
NE Medium undead
Init +2; Senses darkvision 60 ft., scent; Perception +9


AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 18 (4d8)
Fort +1, Ref +3, Will +6
Defensive Abilities channel resistance +2; Immune undead traits


Speed 50 ft.
Melee bite +7 (1d6+4 plus paralysis plus trip)
Special Attacks paralysis (1d4+2 rounds, DC 12, elves are immune to this effect)


Ghoul wolves hunt in packs, surrounding their prey and circling as they move in for the kill.


Str 17, Dex 15, Con –, Int 6, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 18 (22 vs. trip)
Feats Skill Focus (Perception), Weapon Focus (bite)
Skills Perception +9, Stealth +6, Survival +2 (+6 tracking by scent), Swim +5; Racial Modifiers +4 Survival when tracking by scent


Environment any
Organization solitary or pack (7-16)
Treasure none

This creature resembles a wolf with matted dark fur torn away in places. Its flesh is sickly gray where its fur is torn away. Its eyes are stark white.

Ghoul wolves are carnivorous undead wolves that delight in hunting living creatures, catching them, and tearing them to shreds. These creatures are most often found haunting desolate moors and marshes.

Section 15: Copyright Notice

Ghoul Wolf from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Clark Peterson and Scott Greene.

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