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Ghoul, Iron

This brutal and vicious looking ghoul carries a cruel bastard sword, and dark, dried blood permanently stains its forearms up to its elbows. Its breastplate and open-faced helm are black iron with brass trim, and the helm’s crest is a ruby-dyed horsehair mohawk. Glowing, rust-colored eyes penetrate with a calculating stare of restrained hunger.

Iron Ghoul CR 8

XP 4,800
LE Medium undead
Init +3; Senses darkvision 60 ft.; Perception +17

DEFENSE

AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 natural)
hp 90 (12d8+24+12)
Fort +6, Ref +7, Will +10
Defensive Abilities channel resistance +2; Immune undead traits

OFFENSE

Speed 30 ft., burrow 20 ft.
Melee bite +12 (1d8+2 plus ghoul fever and paralysis), 2 claws +10 (1d4+1 plus paralysis) or bastard sword +11 (1d10+2/19-20), bite +10 (1d8+1 plus ghoul fever and paralysis), 1 claw +10 (1d4+1 plus paralysis)
Special Attacks paralysis (1d4 rounds, DC 18, elves are immune to this effect)

STATISTICS

Str 14, Dex 16, Con —, Int 14, Wis 14, Cha 14
Base Atk +9; CMB +11 (+13 vs. bull rush); CMD +24
Feats Improved Bull Rush, Improved Natural Attack (bite), Multiattack, Power Attack, Toughness, Weapon Finesse
Skills Acrobatics +3, Climb +13, Disguise +11, Intimidate +9, Knowledge (dungeoneering) +7, Perception +17, Sense Motive +14, Stealth +14
Languages Common

SPECIAL ABILITIES

Disease (Su)

Ghoul Fever: Bite—injury; save Fort DC 18 (Cha-based); onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects.

Iron Ghast CR 9

Iron ghasts are iron ghouls with the advanced monster template. An iron ghast’s paralysis affects elves. The overwhelming stink of rot and gore surrounding these creatures grants them the stench extraordinary ability (10-ft. radius, Fort DC 20 negates, sickened for 1d6+4 minutes).

ECOLOGY

Environment underground
Organization solitary, pair, or vexillation (3–12)
Treasure NPC gear (breastplate, bastard sword, heavy steel shield)

Iron ghouls and ghasts are the elite members of the imperial legions, acting as non-commissioned officers, officers, and standard-bearers. They feed from the slave pits and march on the orders of the darakhul nobility. Three legions of iron ghouls and ghasts directly serve their emperor.

Section 15: Copyright Notice

Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.