Distilled to nothing but dry, whispering sand and a full set of teeth, the bonepowder ghoul still hungers for flesh and blood. Its dusty mass is perfected corruption, entirely animated by foul energy.
Bonepowder Ghoul CR 15
Str 10, Dex 20, Con —, Int 19, Wis 15, Cha 22
Base Atk +12; CMB +16; CMD 27
Feats Agile Maneuvers, Dodge, Empower Spell-Like Ability (enervation), Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Stealthy, Weapon Finesse
Skills Bluff +16, Climb, +15, Diplomacy +13, Disguise +15, Escape Artist +18, Fly +19, Intimidate +19, Knowledge (arcana) +20, Knowledge (dungeoneering) +19, Knowledge (history) +15, Knowledge (religion) +20, Perception +22, Spellcraft +14, Stealth +30; Racial Modifiers +8 Escape Artist, +4 Stealth
Languages Common, Darakhul, Dwarven, Draconic, Undercommon
SQ dusty form, hide in plain sight
A bonepowder ghoul can temporarily assume a humanoid form by draining 5 or more Strength from a victim or with a successful enervation attack. This form is Small and semi-transparent but roughly the shape of a normal ghoul. It never lasts for more than 10 minutes/5 ability points drained. In this form, the ghoul can speak normally and manipulate objects.
A creature that dies while infected with darakhul fever infected by a bonepowder ghoul or an afflicted creature killed by a bonepowder ghoul rises as a darakhul immediately, gaining the darakhul template.
In its natural form, it is difficult to damage a bonepowder ghoul. Damage from any physical attacks is reduced by 50%.
A bonepowder ghoul can project a 40-ft. cone of grave dust once every 3 rounds as a standard action. All creatures within the area must make an immediate DC 24 Fortitude check or take 1d6 Strength damage (which the bonepowder ghoul adds to its own Strength as temporary points) and make an immediate DC 24 Fortitude save (Cha-based) or be infected with darakhul fever.
A bonepowder ghoul can generate a whirlwind of bones and teeth 1/day. This attack affects all creatures within a 20-ft. cube, and it inflicts 2d12 damage and drains 1d6 Strength. (They do not add to their own Strength with this attack.)
The bonepowder ghoul is small and unassuming, a pile of dust and bone fragments that resemble a destroyed mummy or the remnants of a vampire burned by sunlight. Unlike those undead, ghouls can achieve this powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist—few ghouls can show such self-restraint. Even among ghouls, using hunger as a form of torture is considered offensive to the ways of the Imperium. Which isn’t to say that it never happens. A bonepowder ghoul may rise from the remnants of a starved prisoner or a ghoul trapped in a sealed-off cavern, leaving behind most of its remnant flesh and becoming animated almost purely by hunger, hatred, and the wisdom of long centuries in which to plot the destruction of its enemies.
Bonepowder ghouls are almost always creatures of pure evil, seeking only to devour, corrupt, and destroy all living things. The only creatures they treat with some affinity are ghouls of various kinds. Even in that case, their attitude is often mocking, hateful, or condescending. They have some measure of respect for darakhul.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.