Gator Ghoul

Gator Ghoul CR 6

XP 2,400
NE Large undead
Init +3; Senses darkvision 60 ft., Perception +10, scent


AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, -1 size)
hp 65 (10d8+20)
Fort +5, Ref +6, Will +10; channel resistance +2
Immune undead traits


Speed 30 ft., swim 40 ft.
Melee bite +11 (1d8+5 plus grab), 2 claws +11 (1d6+5), tail slap +9 (1d12+2)
Space 10 ft.; Reach 10 ft.
Special Attacks deadlights, death roll (1d8+7 plus trip)


Str 21, Dex 16, Con -, Int 3, Wis 16, Cha 15
Base Atk +7; CMB +13 (+17 grab); CMD 26
Feats Combat Reflexes, Multiattack, Power Attack, Skill Focus (Stealth), Stand Still
Skills Perception +10, Stealth +9 (+17 in water), Swim +15; Racial Modifiers +8 Stealth in water
Languages Common (cannot speak)


Environment warm marshes and freshwater
Organization solitary
Treasure none


Deadlights (Su)

As a standard action, a gator ghoul can cause a 60 ft. cone of bright light to emit from its eyes for up to 1 minute. All living creatures in the area must succeed a DC 17 Will save or be dazed as long as the light shines on them, unable to move or take any actions. A creature so affected can attempt a DC 17 Will save on its turn as a full round action to break out of the daze. This daze effect is broken the round the creature takes damage from any source. A creature that succeeds its initial saving throw is immune to the deadlights of that gator ghoul for the next 24 hours. A gator ghoul can stop this ability as a swift action on its turn, and can use this ability three times per day. This is a mind-influencing compulsion effect, and the save DC is Charisma based.

Death Roll (Ex)

When a gator ghoul succeeds a grapple check against an opponent of its size or smaller, it deals bonus damage and knocks its victim prone.


This creature resembles a bipedal alligator with luminous eyes. Its skin is grayish and hangs loosely from the bone in places.

Crocodilians are among the animals that most commonly eat humanoids—their habitats often overlap, and alligators and crocodiles are masters of stealth in the water. On rare occasions, a crocodile might eat a humanoid that has indulged in a similar repast—a cannibal. Crocodilians that die with a cannibal still in their guts may rise as a gator ghoul, a reptilian undead horror that craves the flesh of humanoids above all other things.

Gator ghouls remain in the habitats they did when they were alive, but shun the company of live crocodilians. They emerge on dark and foggy nights to find humanoid prey, and are not shy about entering settlements or even buildings to do so. The light that shines from their eyes while they hunt mesmerizes and incapacitates, leaving a victim helpless until the gator ghoul sinks in its fangs. The scenes of gator ghoul kills are grisly affairs, with blood splattered and limbs torn asunder by their awful death roll.

True ghouls keep their distance from gator ghouls; the larger undead are barely sapient and decidedly antisocial. Gator ghouls do not hesitate to eat other undead as well, although they disdain skeletons for meatier fare. They are challenging from the perspective of necromancers to control, as they are stubborn and gluttonous at the best of times. If two gator ghouls cross paths, they will usually fight to the death, the weaker being killed and eaten by the stronger.

Section 15: Copyright Notice
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