Fext, Spellscarred

This undead horror’s upper body is twisted and malformed, and its hands end in tangles of blunt, electric-blue tendrils.

Spellscarred Fext CR 7

XP 3,200
CE Medium undead
Init +7; Senses darkvision 60 ft.; Perception +14


AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 85 (10d8+40)
Fort +7, Ref +6, Will +8
DR 5/cold iron; Immune undead traits; SR 18
Weaknesses vulnerable to glass


Speed 30 ft.
Melee 2 slams +14 (1d6+7/18–20)
Special Attacks deadly slam, dispelling critical


Str 25, Dex 16, Con –, Int 8, Wis 13, Cha 19
Base Atk +7; CMB +14; CMD 27
Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack, Skill Focus (Stealth)
Skills Climb +16, Intimidate +12, Perception +14, Stealth +18
Languages Common
SQ ravage magic


Deadly Slam (Ex)

A spellscarred fext threatens a critical hit with its slam attack on rolls of 18–20.

Dispelling Critical (Su)

Whenever a spellscarred fext successfully scores a critical hit with its slam attack, the creature struck must succeed at a DC 19 Will save or be affected as though by the targeted dispel version of a dispel magic spell (caster level 10th). The save DC is Charisma-based.

Ravage Magic (Su)

Any targeted spell or spell-like ability that fails to penetrate a spellscarred fext’s spell resistance is absorbed by the fext and warped into a form of primal magic. A spellscarred fext can twist only a number of spell levels per round equal to its Charisma modifier (4 for most spellscarred fexts); any spells in excess of this limit automatically bypass a spellscarred fext’s spell resistance and don’t trigger this ability.

Roll on the following table to determine the effect of a spell that has been affected by a spellscarred fext’s ravage magic ability.

d% Effect
01–40 The spell has no effect.
41–70 The spellscarred fext emits a burst of negative energy, dealing a number of points of negative energy damage equal to 1d6 x the spell level of the triggering spell to all creatures in a 30-foot-radius burst.
71–90 The spellscarred fext instantly switches places with the spellcaster that targeted the fext with the triggering spell as though by dimension door.
91–100 The spell is immediately turned back on its caster via spell turning.

Vulnerable to Glass (Ex)

A spellscar fext’s hide is particularly vulnerable to the penetrations of glass and glass-based weapons. Spellscarred fexts take 150% as much damage as normal from glass-headed piercing or slashing weapons.


Environment any (wild magic areas)
Organization solitary, pair, or hunt (3–5)
Treasure standard

The abominable undead known as spellscarred fexts are formed by spellcasters perverted by unpredictable primal energies that surge throughout wild magic areas. The average spellscarred fext stands about 6 feet tall and weighs 200 pounds.

The unnatural and corruptive transformations a fallen victim undergoes as it turns into a spellscarred fext render its body hard and especially resilient to the magical energies of most spellcasters. In a peculiar twist, the same corruptive energy that causes spells to bounce off of spellscarred fexts’ hides also strangely renders them susceptible to glass and glass-based weapons.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.

scroll to top