Ghoul Hound Hero (3pp)

This broken, misshapen creature was once human. Now it resembles little more than a diseased, undead animal.

Ghoul Hound Hero
CR 6

XP 2,400
NE Medium undead
Init +2; Senses darkvision 60 ft., scent; Perception +13


AC 19, touch 13, flat-footed 16 (+2 Dex, +1 dodge, +6 natural)
hp 49 (9d8+9)
Fort +5, Ref +5, Will +9
DR 5/slashing; Immune undead traits


Speed 30 ft.; four-footed run (50 ft.)
Melee bite +11 (1d6+4 plus feed), 2 claws +10 (1d4+4)
Special Attacks charging trip, diseased pustules, feed (5 hp)


Str 18, Dex 14, Con —, Int 10, Wis 12, Cha 11
Base Atk +6; CMB +10; CMD 22 (26 vs. trip)
Feats Combat Reflexes, Dodge, Great Fortitude, Iron Will, Toughness
Skills Climb +16, Perception +13, Stealth +14, Survival +10
Languages understands Common


Charging Trip (Ex)

A ghoul hound that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.

Diseased Pustules (Ex)

When a ghoul hound takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions act as stinking cloud, except they only target that creature. The effect lasts 1d4 rounds.

Feed (Su)

Every time a ghoul hound makes a successful bite attack, it feeds on its opponent’s flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.

Four-Footed Run (Ex)

A ghoul hound can run on all fours at speed of 40 feet if it doesn’t hold or carry anything in its hands. When running on all fours, it is treated as if it had the Run feat.

Additional Information

Ghoul Hound Companion > Ghoul Hound Hero > Ghoul Hound Champion

Ghoul hound hero art by Raynaldo Perez. Used with permission.


Environment any swamp
Organization solitary, pair, family (3-5), or pack (6-11)
Treasure standard

The King’s necromancers’ guild used to take any and all corpses they could find to help build up the population of festrogs that now roam both halves of the Kingdom, scavenging whatever fresh corpses they can for sustenance. After an incident where a regent lord’s grandson was turned into one of these beasts without proper sanctions or permission, the creation of festrogs was put under better supervision, and the process is now guarded closely by the King’s reeves.

Haunted Eve is an important time of year for festrogs, especially within the Scribe’s Marsh. With the veil between life and death thin, the ghoul hounds form into packs able to create more of their own kind by awakening and transforming corpses through twisted magic. The alphas who lead these packs also use this temporary boost in power to become dire festrogs.

Section 15: Copyright Notice

MKoM: Haunted Eve Monsters Only Pack, © 2015, Northwinter Press; author Kevin Glusing.

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