This squat figure’s rough-hewn visage is frozen in a mask of pain, while the cracks in its dark stone body glow with a fiery inner heat.

Fellsig CR 3

XP 800
NE Medium undead (fire)
Init +0; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +9


AC 15, touch 10, flat-footed 15 (+5 natural)
hp 27 (5d8+5)
Fort +2, Ref +1, Will +5
Defensive Abilities molten heart; Immune fire, undead traits; Weaknesses vulnerable to cold


Speed 20 ft.
Melee slam +6 (1d4+4 plus burn)
Ranged lava ball +3 ranged touch (1d6 fire plus burn)
Special Attacks burn (1d6, DC 13), eruption, lava ball
Spell-Like Abilities (CL 5th; concentration +6)

3/dayburning hands (DC 12)


Str 16, Dex 10, Con —, Int 8, Wis 13, Cha 12
Base Atk +3; CMB +6 (+8 bull rush); CMD 16 (18 vs. bull rush)
Feats Blind-Fight, Improved Bull Rush, Power Attack
Skills Craft (any) +6, Intimidate +9, Perception +9
Languages Dwarven, Ignan


Lava Ball (Su)

As a full-round action, a fellsig can regurgitate a ball of lava into its fist and hurl it with a range increment of 30 feet. Any creature struck must succeed at a DC 13 Reflex save or catch fire and take 1d6 points of fire damage at the start of its turn for an additional 1d4 rounds. The save DC is Charisma-based.

Molten Heart (Ex)

Beneath the slabs of igneous rock that compose a fellsig’s body are organs of superheated rock and fumes. A creature that confirms a critical hit against a fellsig in melee is struck by a jet of flaming ash that deals 2d6 points of fire damage (Reflex DC 13 half).


Environment any mountains or underground
Organization solitary, pair, or flow (3–8)
Treasure standard

Fellsigs are made up of the very materials that took their lives, and their existence is a constant reminder of all that was lost. Most fellsigs are morose creatures, bemoaning the destruction of their homeland and carrying on a shadowy imitation of their former lives amid the scorched ruins they inhabit. The sight of life and joy often enrages them with vindictive jealousy for those spared the fellsigs’ own cruel fate.

Fellsigs have sympathy for those exhibiting obvious signs of burn damage, however, and using the Diplomacy skill can sometimes convince these stony, smoldering monsters to aid such creatures. Similarly, fellsigs hold no special hatred for creatures of the fire subtype, and on occasion they can be convinced to serve such creatures as guards or even artisans, though such alliances are tenuous at best.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Andoran, Birthplace of Freedom © 2015, Paizo Inc.; Authors: Tim Hitchcock and Jason Nelson.

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