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Exoskeleton Titan Centipede

The tattered remains of a dead titan centipede rumble to life, creaking and clattering forward on dry, brittle legs.

Note: This creature uses the exoskeleton template.

Exoskeleton Titan Centipede CR 8

XP 4,800
NE Colossal undead
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 13, touch 2, flat-footed 13 (+11 natural, –8 size)
hp 110 (20d8+20)
Fort +6, Ref +6, Will +12
DR 5/bludgeoning; Immune undead traits

OFFENSE

Speed 60 ft., climb 60 ft.
Melee bite +24 (4d6+25)
Space 30 ft.; Reach 30 ft.
Special Attacks trample (6d6+25, DC 37)

STATISTICS

Str 45, Dex 11, Con —, Int —, Wis 10, Cha 10
Base Atk +15; CMB +40; CMD 50 (can’t be tripped)
Feats Toughness B
Skills Climb +25
SQ burst (DC 20), compression

SPECIAL ABILITIES

Burst (Ex)

When an exoskeleton is destroyed, its desiccated husk bursts, releasing the dusty remains of the vermin into the surrounding air. Any creature adjacent to an exoskeleton when it bursts must succeed at a Fortitude save or become staggered for 1 round as it coughs and sneezes. Creatures that don’t need to breathe are immune to this effect. If the exoskeleton possesses 10 or more Hit Dice, the victim is nauseated instead. The save DC is equal to 10 + 1/2 the exoskeleton’s HD + its Cha modifier.

Section 15: Copyright Notice

Pathfinder Adventure Path #91: Battle of Bloodmarch Hill © 2015, Paizo Inc.; Authors: Patrick Renie, with Tyler Beck, Adam Daigle, Richard Pett, Stephen Radney-MacFarland, and David Schwartz.