Exoskeleton, Titan Centipede

Titan Centipede Exoskeleton CR 8

XP 4,800
NE Colossal undead
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 13, touch 2, flat-footed 13 (+11 natural, –8 size)
hp 110 (20d8+20)
Fort +6, Ref +6, Will +12
DR 5/bludgeoning; Immune undead traits

OFFENSE

Speed 60 ft., climb 60 ft.
Melee bite +24 (4d6+25)
Space 30 ft.; Reach 30 ft.
Special Attacks trample (6d6+25, DC 37)

STATISTICS

Str 45, Dex 11, Con —, Int —, Wis 10, Cha 10
Base Atk +15; CMB +40; CMD 50 (can’t be tripped)
Feats ToughnessB
Skills Climb +25
SQ burst (DC 20), compression

Found skittering through forgotten tombs, crawling through deep forests, and filling damp caverns, exoskeletons are animated carapaces of arthropods and other vermin. Most exoskeletons are the intentional creations of necromancers, but some of these undead monstrosities arise spontaneously from places awash with negative energy or are created by malfunctioning artifacts. Sometimes, the simple act of feeding on freshly destroyed undead creatures is enough to transform an insect into an exoskeleton upon its eventual death. Though exoskeletons are just as mindless as they were when they were living, they have become infused with an evil instinct in their new unlife that drives them to relentlessly attack all living creatures on sight, exploding in a burst of dusty remains when destroyed.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

scroll to top