The tattered remains of a dead stag beetle rumble to life, creaking and clattering forward on dry, brittle legs.
Note: This creature uses the exoskeleton template.
Exoskeleton Giant Stag Beetle CR 4
Speed 20 ft., fly 20 ft. (clumsy)
Melee bite +10 (2d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks trample (1d6+7, DC 19)
When an exoskeleton is destroyed, its desiccated husk bursts, releasing the dusty remains of the vermin into the surrounding air. Any creature adjacent to an exoskeleton when it bursts must succeed at a Fortitude save or become staggered for 1 round as it coughs and sneezes. Creatures that don’t need to breathe are immune to this effect. If the exoskeleton possesses 10 or more Hit Dice, the victim is nauseated instead. The save DC is equal to 10 + 1/2 the exoskeleton’s HD + its Cha modifier.
Pathfinder Adventure Path #91: Battle of Bloodmarch Hill © 2015, Paizo Inc.; Authors: Patrick Renie, with Tyler Beck, Adam Daigle, Richard Pett, Stephen Radney-MacFarland, and David Schwartz.