Draugr, Advanced

Advanced Draugr CR 3

XP 800
CE Medium undead (water)
Init +2; Senses darkvision 60 ft., Perception +8

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 armor, +2 Dex, +4 natural)
hp 25 (3d8+12)
Fort +4, Ref +3, Will +5
DR 5/bludgeoning or slashing; Immune undead traits

OFFENSE

Speed 30 ft., swim 30 ft.
Melee greataxe +7 (1d12+7/×3 plus nausea) or slam +7 (1d10+7 plus nausea)

STATISTICS

Str 21, Dex 14, Con –, Int 12, Wis 14, Cha 17
Base Atk +2; CMB +7; CMD 19
Feats Power Attack, Toughness
Skills Climb +11, Intimidate +9, Perception +8, Stealth +8, Swim +19; Racial Modifiers +8 Swim
Languages Common (cannot speak)

SPECIAL ABILITIES

Nausea (Su)

A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.

ECOLOGY

Environment any coastal
Organization solitary or crew (2–8)
Treasure standard (greataxe, leather armor, other treasure)

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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