Dødelig CR 1/2

Skittering out from the darkness is a skeleton the size of a child, regarding you with its head tilted to one side and a drawn longbow in its bony hands. For a brief second it regards you before chattering something, firing the bow before backing out of sight.

XP 200
Dødelig warrior 1
CN Medium undead humanoid (halfling)
Init +2; Senses darkvision 60 ft.; Perception +2


AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 7 (1d10+2)
Fort +3, Ref +2, Will +1
Defensive Abilities dark and light 1/day; DR 5/bludgeoning; Immune not quite undead yet
Weaknesses light blindness, stone body, vulnerability to sunlight


Speed 30 ft.
Melee heavy pick +1 (1d6–1, Crit x4)
Ranged longbow +5 (1d6, Crit x3, Range 100 ft.)


Before Combat Dødelig use Stealth to remain hidden while enemies walk into an ambush.

During Combat Dødelig keep at range, using their longbows and avoiding melee combat.

Morale When reduced to 4 hp, dødelig flee (unless they’ve found one of their kin in the rock nearby, in which case they fight until destroyed).


Str 9, Dex 14, Con —, Int 9, Wis 12, Cha 13
Base Atk +1; CMB –1; CMD 11
Feats Weapon Focus (longbow)
Skills Perception +2, Stealth +7
Languages Common, Undercommon
SQ stonecunning


Not Quite Undead Yet (Ex)

Dødelig are small skeletons made of calcified stone. They do not receive a Constitution score and instead use their Charisma score when calculating hit points, Fortitude saves and any special ability that relies on Constitution. They are immune to all, bleed damage, death effects, disease, paralysis, poison, sleep effects, stunning, nonlethal damage, ability drain, exhaustion, fatigue, energy drain, damage to any physical ability scores, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Dødelig are harmed by positive energy and healed by negative energy; they do not risk death from massive damage, but are immediately destroyed when reduced to 0 hit points or fewer. They are unaffected by raise dead and reincarnate spells and abilities, and when targeted with a resurrection or true resurrection spell, they are turned into a halfling. Unlike standard undead, dødelig do not have immunity to mind-affecting effects; when targeted by a mind-affecting effect, a dødelig is considered to be a halfling (thus charm person and similar spells can be used to target dødelig).

Dark and Light (Ex)

Once per day as an immediate action, a dødelig can treat negative and positive energy as if it were a living creature, taking damage from negative energy and healing damage from positive energy. This ability lasts for 1 minute once activated.

Stone Body (Ex)

If targeted by a spell that disrupts or otherwise transforms stone (such as soften earth and stone, transmute rock to mud and stone to flesh), a dødelig takes damage equal to the caster level plus the spell level and is slowed as per the spell for a number of rounds equal to spell level. A Fortitude save (DC equal to 10 + spell level + spellcaster’s spellcasting attribute modifier) reduces this damage to half and negates the slow effect.

Vulnerability to Sunlight (Ex)

A dødelig takes 1 point of Charisma damage after every hour it is exposed to sunlight. When their Charisma score is reduced to 0 or below, a dødelig is destroyed.


Environment underground
Organization solitary, pair, dig crew (4–16), dødelig commune (20–50)
Treasure standard (heavy pick, longbow [15 arrows], studded leather armor)

Dødelig are a wee bit shorter than halflings and weigh only 20 pounds or so.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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