Daughter of the Dead

What was once a woman now towers as a monstrosity of ectoplasmic flesh, horns, and a tremendous scythe-like claw.

Daughter of the Dead CR 8

XP 4,800
NE Large undead
Init +7; Senses darkvision 60 ft.; Perception +17; Aura desecrate (20-ft. radius)

DEFENSE

AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, –1 size)
hp 115 (11d8+66)
Fort +9, Ref +7, Will +11
Defensive Abilities channel resistance +4; Immune undead traits

OFFENSE

Speed fly 40 ft. (perfect)
Melee great claw +16 (2d6+9/×4 plus disease), claw +16 (1d8+9)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 11th; concentration +16)

Constantdesecrate (centered on self)

Cleric Spells Prepared (CL 6th; concentration +9)

3rdbestow curse (DC 16), contagion (DC 16), dispel magicD, inflict serious wounds (DC 16)
2nddeath knellD (DC 15), hold person (DC 15), inflict moderate wounds (DC 15), resist energy, spiritual weapon
1stcause fearD (DC 14), command (DC 14), divine favor, obscuring mist, shield of faith
0bleed (DC 13), detect magic, guidance, resistance

D domain spell; Domains Death, Magic

STATISTICS

Str 27, Dex 17, Con —, Int 18, Wis 16, Cha 21
Base Atk +8; CMB +17; CMD 30
Feats Ability Focus (disease), Combat Casting, Combat Reflexes, Improved Initiative, Power Attack, Vital Strike
Skills Acrobatics +14, Bluff +16, Fly +23, Intimidate +19, Knowledge (religion) +18, Perception +17, Sense Motive +17, Spellcraft +18, Stealth +0
Languages Abyssal, Common, Infernal, Necril

SPECIAL ABILITIES

Desecrate (Sp)

The bonuses granted from the constant desecrate spell-like ability (which is always centered on herself) are already calculated into the stats above.

Disease (Su)

Bubonic Plague: Great claw—injury; save Fortitude DC 20; onset immediate; frequency 1/day; effect 1d4 Con damage and target is fatigued; cure 2 consecutive saves. The save DC is Charisma-based.

Great Claw (Ex)

One of the creatures hands is a tremendous scythe-shaped claw. This attack inflicts ×4 damage on a critical hit, and is treated as an evil weapon for the purposes of penetrating damage reduction.

Spells

This creature casts spells as a 6th-level cleric, but although she selects two domains to determine bonus spells, she does not gain any domain powers.

ECOLOGY

Environment any
Organization solitary or cult (1 daughter plus 2d8 human clerics)
Treasure double

Within the church of the goddess of undeath, few more coveted stations exist than that of the “Daughters of the Dead” yet no high priest can bestow the title, and no living worshiper can take the role. Rather, daughters are selected by the god or goddess of death, chosen from the most zealous and accomplished priestesses at the moments of their deaths. Even after their transformations into things of pestilence and dead flesh, daughters remain social beings who typically surround themselves with fanatical cults.

Section 15: Copyright Notice

Pathfinder Campaign Setting: The Inner Sea World Guide. © 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker.

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