The rotted flesh and tattered garments of this creature do little to hide the savage gleam of intellect in its burning eyes nor the grin of anticipation that crosses its features as it advances.
Cadaver Lord CR 5
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 37 (5d8+10 plus 5); reanimation
Fort +3; Ref +3; Will +5
Defensive Abilities channel resistance +4; DR 5/bludgeoning and magic; Immune cold, undead traits
Str 17, Dex 15, Con —, Int 10, Wis 12, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Command UndeadB, Improved InitiativeB, Skill Focus (Perception), Toughness, Weapon Focus (claw)
Skills Knowledge (religion) +8, Perception +12, Sense Motive +9, Stealth +10
Languages Common; undead telepathy 100 ft.
When reduced to 0 hit points or less, a cadaver lord is not destroyed; rather it falls inert and begins the process of reanimating by regaining 1 hit point per round. Hit points lost to magical weapons or spells are not regained. When the creature reaches its full hit point total (minus damage dealt by magical attacks and weapons), it stands up, ready to fight again.
If the creature is destroyed by channeled positive energy, it cannot reanimate. If a cleric casts gentle repose on the cadaver when it is reduced to 0 hit points, it cannot reanimate. A bless spell delays the reanimation, causing the creature to regain hit points at half the normal rate (i.e. 1 hit point every other round).
Base Template: Undead Lord (CR +1 or +2)
Organization solitary or troupe (cadaver lord plus 1–4 cadavers)
Cadaver Lord from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.