This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.
Belching Severed Head
Speed fly 40 ft. (perfect)
Melee slam +1 (1d2)
Ranged (ranged touch) belch +3 (1d6 [acid, cold, electricity or fire])
Special Attacks belching
Str 11, Dex 15, Con –, Int –, Wis 11, Cha 10
Base Atk +0; CMB -1; CMD 11 (can’t trip)
A belching beheaded gains the ability to spew raw energy from its mouth, giving it a ranged touch attack that does 1d6 damage of a specific type (acid, cold, electric, or fire) chosen at the time of the beheaded’s animation
Organization solitary, pair, or patrol (3–6)
Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.