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Beheaded, Belching

This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.

Belching Severed Head
CR 1/2

XP 200
NE Tiny undead
Init +2; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
Immune undead traits

OFFENSE

Speed fly 40 ft. (perfect)
Melee slam +1 (1d2)
Ranged (ranged touch) belch +3 (1d6 [acid, cold, electricity or fire])
Special Attacks belching

STATISTICS

Str 11, Dex 15, Con –, Int –, Wis 11, Cha 10
Base Atk +0; CMB -1; CMD 11 (can’t trip)

SPECIAL ABILITIES

Belching (Ex)

A belching beheaded gains the ability to spew raw energy from its mouth, giving it a ranged touch attack that does 1d6 damage of a specific type (acid, cold, electric, or fire) chosen at the time of the beheaded’s animation

ECOLOGY

Environment any
Organization solitary, pair, or patrol (3–6)
Treasure none

Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.

Section 15: Copyright Notice
Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes