This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.
Belching Medusa Head
Speed fly 40 ft. (perfect)
Melee bite +6 (1d4+2 plus petrifying bite)
Ranged (ranged touch) belch +4 (1d6 [acid, cold, electricity or fire])
Special Attacks belching
A belching beheaded gains the ability to spew raw energy from its mouth, giving it a ranged touch attack that does 1d6 damage of a specific type (acid, cold, electric, or fire) chosen at the time of the beheaded’s animation
Organization solitary, pair, or trio
Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.