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Giant Beheaded, Screaming

This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.

Screaming Giant Beheaded
CR 2

XP 600
NE Large undead
Init +1; Senses darkvision 60 ft.; Perception –1

DEFENSE

AC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, -1 size)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +2
Immune undead traits

OFFENSE

Speed fly 30 ft. (perfect)
Melee slams +4 (1d8+3)
Space 10 ft.; Reach 5 ft.
Special Attacks scream DC 13 will

STATISTICS

Str 16, Dex 13, Con –, Int –, Wis 9, Cha 15
Base Atk +2; CMB +6; CMD 17 (can’t be tripped)
Skills Fly –3

SPECIAL ABILITIES

Screaming (Ex)

Once every 1d4 rounds, a screaming beheaded can open its jaw and emit a bone-chilling scream. All creatures within 30 feet must make a Will save (DC 13) or be shaken for 1d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same beheaded’s scream for 24 hours.

ECOLOGY

Environment any
Organization solitary
Treasure none

Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes