Bat Swarm, Vampire

Hundreds of black-winged bats with glowing red eyes descend with deafening screeches and wing-beats.

Vampire Bat Swarm CR 6

XP 2,400
Skilled
CE Diminutive undead (augmented animal, swarm)
Init +8; Senses blindsense 40 ft., darkvision 60 ft., low-light vision; Perception +3

DEFENSE

AC 19, touch 19, flat-footed 14 (+4 Dex, +1 dodge, +4 size)
hp 73 (7d8+42); fast healing 2
Fort +8, Ref +9, Will +5
Defensive Abilities channel resistance +2; DR 5/silver; Immune undead traits, weapon damage; Resist cold 10, electricity 10
Weakness sunlight powerlessness

OFFENSE

Speed 5 ft., fly (good) 40 ft.
Melee swarm (2d6 plus 2d6 bleed and energy drain)
Space 10 ft.; Reach 0 ft.
Special Attacks bleed (2d6, DC 15 Heal), distraction (DC 16), energy drain (2 negative levels, DC 16)

STATISTICS

Str 1, Dex 19, Con -, Int 2, Wis 16, Cha 22
Base Atk +5; CMB ; CMD
Feats Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Stealth)
Skills Fly +24, Stealth +18; Racial Modifiers +4 Stealth
SQ evasion, swarm traits

ECOLOGY

Environment any underground
Organization solitary, pair, flight (3-6 swarms), or colony (11-20 swarms)
Treasure none

Curious or bored vampires might experimentally create spawn from blood-consuming animals. Most attempts fail, but bats can sometimes become true vampiric abominations. The master wields little control over their creation, allowing them to hunt the skies with a ravenous hunger for the living when not called down upon their enemies.

Section 15: Copyright Notice

The Genius Guide to the Talented Bestiary. Copyright 2017, Rogue Genius Games; Authors: ???

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