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Variant Attic Whisperer

Variant Attic Whisperer CR 4

XP 1,200
Variant attic whisperer
N Small undead
Init +4; Senses darkvision 60 ft.; Perception +12; Aura sobs (10 ft.)

DEFENSE

AC 19, touch 16, flat-footed 14 (+4 Dex, +1 dodge, +3 natural, +1 size)
hp 45 (6d8+18)
Fort +5, Ref +6, Will +8; Immune undead traits

OFFENSE

Speed 20 ft.
Melee bite +9 (1d4–1 plus siphon breath), touch +4 (steal voice)

STATISTICS

Str 9, Dex 19, Con —, Int 14, Wis 16, Cha 17
Base Atk +4; CMB +2; CMD 17
Feats Dodge, Mobility, Weapon Finesse
Skills Bluff +9, Disguise +12, Escape Artist +10, Perception +12, Sense Motive +12, Stealth +17
Languages Common, Goblin

SPECIAL ABILITIES

Siphon Breath (Su)

A creature bit by her must succeed at a DC 16 Will saving throw or become fatigued for 1 hour. A fatigued creature that’s bitten is instead exhausted for 1 hour. An exhausted creature that’s bitten extends the duration of the effect to 1d6 hours. Each successful bite grants her 1d4 temporary hit points. The fatigued and exhausted conditions can only be eliminated by destroying her, or by using dispel magic, remove curse, or similar effects. The save DC is Charisma-based.

Aura of Sobs (Su)

All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws. The attic whisperer can suppress or reactivate its aura as a free action. This aura is a sonic, mind-affecting effect.

Steal Voice (Su)

Any creature hit by an attic whisperer’s touch must make a DC 16 Will save or lose its ability to speak for 1 hour. During that time, the creature cannot talk, cast spells with verbal components, use auditory bardic performances, or use any other ability that requires speech. Once an attic whisperer has stolen a creature’s voice, it can perfectly mimic that voice at any time, even after its victim’s voice has returned, and while using that voice can speak any languages the victim knew. Those familiar with an individual’s voice can make a Sense Motive check opposed by the attic whisperer’s Bluff check to realize a mimicked voice is inauthentic. The save DC is Charisma-based.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Unleashed © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.