Variant Allip

Variant Allip CR 3

XP 800
Variant allip
LE Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +7; Aura rant (30 ft., DC 15, 1d6 rounds)


AC 16, touch 16, flat-footed 13 (+3 deflection, +2 Dex, +1 dodge)
hp 30 (4d8+12)
Fort +4, Ref +3, Will +4
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits


Speed fly 30 ft. (perfect)
Melee incorporeal touch +5 (1d4 Wisdom damage)
Special Attacks rant, touch of insanity


Str —, Dex 14, Con —, Int 11, Wis 11, Cha 16
Base Atk +3; CMB +5; CMD 19
Feats Dodge, Flyby Attack
Skills Fly +17, Perception +7, Sense Motive +7, Stealth +9
Languages Common
SQ madness


Rant (Su)

This creature constantly rants, creating a frightening effect. All creatures within 30 feet of Mother Comfort must succeed at a DC 15 Will save or be frightened for 1d6 rounds. While a target is frightened, it must flee from Mother Comfort as best it can. Creatures that successfully save cannot be affected by Mother Comfort’s rant for 24 hours. This is a sonic, mind-affecting compulsion effect. The save DC is Charisma-based.

Madness (Su)

Anyone targeting an allip with a thought detection, mind control, or telepathic effect makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.

Touch of Insanity (Su)

The touch of an allip deals 1d4 points of Wisdom damage (DC 15 Will negates). A successful critical hit causes 1d4 points of Wisdom damage and 1 point of Wisdom drain (instead of double Wisdom damage). With each successful attack, an allip gains 5 temporary hit points. The save DC is Charisma-based.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Undead Unleashed © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.

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