Yellow Musk Zombie (CR +0)[3pp]

Yellow musk zombies are creatures that have been transformed into their current state by a yellow musk creeper. The yellow musk zombie appears much as it did in life, wearing the same clothes and carrying the same weapons it had at the time of its creation. Yellow musk zombies have pale yellow skin and stark white eyes.

Creating a Yellow Musk Zombie

Yellow Musk Zombie” is an acquired template that can be added to any corporeal humanoid, monstrous humanoid, or aberration (referred to hereafter as the base creature) that has an Intelligence score of 1 or higher. A yellow musk zombie uses all the base creature’s statistics and special abilities except as noted here.

CR: Same as the base creature.

Senses: A yellow musk zombie gains darkvision out to a range of 60 ft.

Size and Type: The creature’s type changes to plant. It loses all subtypes related to creature type and alignment (such as fire, aquatic, or good). Do not recalculate base attack bonus, base saves, or skill points. It does not gain the augmented subtype.

Hit Dice: Change all current and future Hit Dice (including those gained from class levels) to d8s.

Armor Class: Natural armor bonus increases by a number based on the zombie’s size:

Size Natural AC Bonus
Tiny or Small +0
Small +1
Medium +2
Large +3
Huge +4
Gargantuan +7
Colossal +11

Speed: Same as the base creature. If the base creature’s speed is less than 20 feet, increase it to 20 feet.

Attacks: A yellow musk zombie retains all the attacks of the base creature and gains a slam attack if it didn’t already have one. If the base creature can use weapons, the yellow musk zombie retains this ability. A creature with natural weapons retains those natural weapons. A yellow musk zombie fighting without weapons uses either its slam attack or its primary natural weapon (if it has any). A yellow musk zombie armed with a weapon uses its slam or a weapon, as it desires.

If the base creature does not have a slam attack, use the damage values below. Otherwise, use the values below or the base creature’s damage, whichever is higher.

Size Damage
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6

Special Attacks: A yellow musk zombie retains none of the base creature’s special attacks, including bonus feats gained from class abilities.

Abilities: Dex –4 (minimum 8), Int changes to 2, Wis changes to 10, Cha changes to 1.

SQ: A yellow musk zombie retains none of the base creature’s special qualities, but gains those listed below.

Link to Creator (Ex)

A yellow musk zombie is linked to the yellow musk creeper that created it and can never move more than 200 feet from it.

Sprout New Creeper (Ex)

After about 2 months of service to a yellow musk creeper, the yellow musk zombie wanders up to 1 mile away from its creator (the link to creator is broken) and dies. Where it falls, new yellow musk seedlings sprout from its head and the corpse, take root, and within one hour, a new fully grown yellow musk creeper blossoms.

ECOLOGY

Environment temperate land and underground
Organization solitary or patch (2–5 yellow musk zombies and 1 yellow musk creeper).
Treasure same as base creature

Section 15: Copyright Notice

Yellow musk creeper from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Albie Fiore.

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