A creature that remains dominated by vampires for long stretches begins to lose touch with his sense of identity.
The creature no longer knows exactly what his own desires are anymore and he becomes easily confused. Should that mortal ever be the target of a mind-affecting spell, that mortal is just as likely to babble madly to himself as he is to lash out and strike anyone nearby. An addle-minded creature’s quick and rebuild rules are the same.
Saves –2 penalty on all Will saves.
Special Qualities Gains the addled defensive ability.
Whenever the addle-minded creature fails a saving throw against a mind-affecting effect (other than dominate person, dominate monster, or any other spell or spell-like ability with “dominate” in its name), it becomes confused as the confusion spell, and it must roll on that spell’s table to determine its behavior. Instead of acting normally on a roll of 01–25, the creature is instead normally affected by the spell or effect that round.
Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.