Thornies are the pets and companions of the vegepygmies. They are rarely encountered outside of a vegepygmy tribe or hunting party. Vegepygmies often use them to hunt prey. Although the most common thorny is dog-like, vegepygmies have managed to cultivate other types of thornies that resemble other animals in form and manner of attack.
Thornies reproduce by planting egg-like seeds (that the female lays) in the ground. Three to six months later, a small tree sprouts and buds, and from these buds are born the thornies. An average thorny tree is capable of producing 1d6+4 thornies. The tree dies once it buds and the thornies hatch.
“Thorny” is an inherited template that can be added to animal (referred to hereafter as the base animal). A thorny retains all the base creature’s statistics and special abilities except as noted here.
CR: Same as base animal +1.
Alignment: Always neutral.
AC: The base animal’s natural armor bonus improves by +1.
Speed: The base animal’s land speed increases by +10 feet. It loses all other modes of movement, if any.
Special Attacks: A thorny retains all the special attacks of the base animal, and gains the following.
A thorny’s body is covered with sharp wooden thorns. Any creature attacking a thorny unarmed, with a handheld weapon, or with natural attacks takes damage from the thorny’s sharpened thorns. A creature that grapples with a thorny takes this same damage each round.
The amount of damage dealt by the creature’s thorns is based on its size. A thorny modifies the total damage by its full Strength modifier (minimum 1 point of damage if its Strength modifier is actually a penalty). Use the table below to determine the damage value for a thorny’s thorns.
Environment: Warm forests.
Organization: Solitary or same as base animal.
Thorny from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.