Swarmblooded are foul beings that have been cursed or horrifically augmented to have swarms of vermin flowing through them rather than blood. Wriggling masses of hungry bugs crawl from open wounds. They are often used as guardians by insane transmuters and insect-focused cults.
“Swarmblooded” is an acquired template that can be added to any living, corporeal creature (hereafter referred to as the base creature). A swarmblooded uses all the base creature’s statistics and special abilities except as noted here
Challenge Rating: Same as base creature +1.
Immunities: A swarmblooded has the following immunity:
A swarmblooded is immune to the attacks and effects of swarms created through its swarm bleed ability (see below).
Weaknesses: A swarmblooded retains all the base creature’s weaknesses and gains the verminous innards weakness.
Any effect that grants a bonus to attack rolls, damage rolls, or skill checks against creatures of the vermin type (such as a bane weapon, or a ranger’s favorite enemy class feature), also grants that same bonus to rolls against the swarmblooded.
Special Attacks: A swarmblooded retains all the base creature’s special attacks and gains those described here.
Each swarmblooded has an associated swarm of vermin that spill out of it when it is injured (being created in its space). Select a swarm with a CR no greater than 1/3 the swarmblooded’s HD (minimum CR 1). This swarm is created when the swarmblooded creature is damaged in specific ways, as determined by the swarmblooded’s CR as stated on Table 2-40. The swarmblooded has no control over the swarm it releases.
|CR||Swarm Created When…|
|1-3||Swarmblooded takes a confirmed critical hit, bleed damage, or dies.|
|4-9||As above, and damage from a slashing weapon.|
|10+||Anytime the swarmblooded takes damage.|
Abilities: Con +4.
Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens