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Specter (CR +0)

Specters are malevolent spirits of the dead drawn forth by corpses by a talented necromancy. Unlike a true ghost, a specter is entirely mindless and composed of a substance known as ectoplasm, giving them a semi-corporeal form that can be harmed by mundane objects.

Creating a Specter

A translucent, vaguely-humanoid shaped mass of ghostly energy floats in the air in the room ahead. As it notices you, it lets out a pained whine and charges in your direction.

This template can be applied to any living corporeal creature that has a Charisma score, referred to hereafter as the base creature.

  • Challenge Rating: Same as the base creature.
  • Alignment: Always neutral evil.
  • Type: The creature’s type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It gains the incorporeal subtype.
  • Speed: Specters lose their previous movement speeds and instead gains a fly speed of 30 feet (perfect), unless the base creature has a higher fly speed. In such a case, it uses that creature’s fly speed with (perfect) maneuverability.
  • Armor Class: The specter loses any natural armor bonus to AC it possessed in life. It instead gains a Deflection bonus to AC equal to its Charisma modifier, plus an additional point of Deflection AC per 4 Hit Dice it possesses. If the specter could wear armor or use shields in life, it can wear ghost touch armor or wield ghost touch shields.
  • Hit Dice: Drop HD gained from class levels, change racial HD to d8s, gain a number of d8 racial HD equal to class levels lost. Specters use their Charisma modifier to determine bonus hit points (instead of Constitution).
  • Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
  • Defensive Abilities: A specter retains none of the base creature’s defensive abilities. It gains all of the qualities and immunities granted by the undead type. Specters also gain the spectral incorporeality ability.

Spectral Incorporeality (Su)

The specter is an incorporeal creature, gaining the normal benefits and immunities associated with the special quality, however, their semi-physical nature allows them to be struck by non-magical forms of attack (though those attacks still deal 50% damage to the specter).

  • Melee and Ranged Attacks: A specter loses all of the base creature’s attacks. If it could wield weapons in life, it can wield ghost touch weapons.
  • Special Attacks: A specter retains none of the base creature’s special attacks. It gains the Deadly Touch special attack

Deadly Touch (Su)

The specter has a deadly touch attack that it can make as a standard action. On a successful hit, this touch attack deals 1d6 damage, plus an additional 1d6 damage per two Hit Dice of the specter. This damage is untyped and is not reduced by resistances or immunities.

  • Abilities: Dex +2; as a mindless incorporeal undead creature, a specter has no Str, Con, or Int score, and its Wis and Cha become 16.
  • BAB: A specter’s base attack is equal to 3/4 its Hit Dice.
  • Skills: A specter loses all of its skill ranks. Specters have a +8 racial bonus on Stealth checks due to their translucent bodies.
  • Feats: A specter loses all feats possessed by the base creature, and does not gain feats as its Hit Dice increase, but it does gain Improved Initiative as a bonus feat.
Section 15: Copyright Notice

The Pale Theologian – Lord of Life and Death, © 2022 Studio M-, Authors Hal Kennette Studio M- October 2021 Compilation, © 2021 Studio M-, Authors Hal Kenne

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