Solaric Creature (CR varies)[3pp]

Some creatures are born under a lucky star. Good fortune follows them from birth throughout their days. Solaric creatures are similarly blessed, although their good fortune has little to do with luck.

A solaric creature is born when conditions are right— perhaps on a night when several planets are aligned or during an eclipse.

Parents of a solaric creature rarely know their child’s true nature. In most cases, they are simply proud to have such a talented and exceptional child. As the child grows older and begins to display magical abilities, however, there can be little doubt of the supernatural forces at work at its birth. The suspicion and superstition that such abilities usually breed often make solaric creatures pariahs among their own kind.

Creating a Solaric Creature

Solaric” is an inherited template that can be applied to any intelligent living creature (hereafter referred to as the base creature). A solaric creature uses all of the base creature’s statistics and special abilities except as noted here.

Challenge Rating: 6 HD or less, as base creature; 7 HD or more, as base creature +1.

Defensive Abilities: A solaric creature gains fire resistance 20 and the following:

Light Immunity (Ex)

Creature is immune to the harmful effects of bright light (including effects that blind or dazzle with light); all effects with the light descriptor; and other light-based attacks such as color spray, prismatic spray, and searing light.

Table 2-38: Solaric Spell-Like Abilities
HD Spell-like aBilities
1-2 3/day—flare, At will—light
3-4 1/day—flame blade, heat metal
5-6 1/day—continual flame, scorching ray
7-8 3/day—daylight
9-10 2/day—searing light
11-12 1/day—flame strike
13-14 1/day—greater teleport (destination must be an area lit by sunlight or the daylight spell)
15-16 1/day—sunbeam
17+ 1/day—sunburst

Weaknesses: A solaric creature loses any weaknesses due to bright light or daylight.

Spell-like Abilities: A solaric creature gains spell-like abilities according to its hit dice, as indicated on Table 2-38. These abilities are cumulative. Caster level equals solaric creature’s total hit dice. The save DCs are Charisma-based.

Abilities: Cha +4.

Special Qualities: The solaric creature retains all the base creature’s special qualities and gains those described here.

Sun Savior (Ex)

In sunlight or within the radius of a daylight spell, each of the solaric creature’s speeds increases by +10 feet, and the solaric creature gains a +2 morale bonus on attack rolls, checks, and saves.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens

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