Simple Template: Dark Creature (CR +0 or +1)

Dark creatures are native denizens of the Plane of Shadow, and generally have a dark gray or deep purple coloration.

This template can be applied only to a non-outsider that has none of the following subtypes: air, cold, earth, fire, or water. A dark creature’s CR increases by 1 only if the base creature has 5 or more HD.

Rebuild Rules: Senses gain darkvision 60 ft. and low-light vision; Defensive Abilities gains DR and resistance to cold and electricity based on its Hit Dice, as noted on the table below; SR gains SR equal to its new CR + 5.

Hit Dice DR Resist Cold and Electricity
1–4 5
5–10 5/magic 10
11+ 10/magic 15

Shadow Blend (Su)

In any illumination other than bright light, a dark creature blends into the shadows, giving it concealment (20% miss chance). If it already has concealment, the miss chance gained from concealment increases to 50% (though this does not count as total concealment). A dark creature can suspend or resume this ability as a free action.

Section 15: Copyright Notice

Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.

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