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Simple Template: Aerial Creature (CR +0 or +1)

Aerial creatures are native denizens of the Elemental Planes of Air, and they possess unique adaptations to help them survive there.

This template can be applied only to a non-outsider with none of the subtypes that follow: air, cold, earth, fire, or water. An aerial creature’s CR increases by 1 only if the base creature has 5 or more HD.

Rebuild Rules

  • Type The creature gains the air subtype.
  • Senses The creature gains darkvision 60 ft.
  • Defensive Abilities The creature gains DR and resistance to electricity as noted on the table below
  • Speed The creature gains a fly speed equal to its highest speed with perfect maneuverability (maximum fly speed of 10 feet per HD)
  • Attacks The creature deals additional electricity damage as noted on the table below on attacks with natural weapons and metal weapons.
Hit Dice DR Resist Electricity Electricity Damage
1–4 10 1 point
5–10 3/— 15 1d6
11+ 5/— 20 2d6
Section 15: Copyright Notice

Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.