Sorcerer creatures can use a variety of powerful spells and abilities to devastate their foes. Select a sorcerer creature’s bloodline when the template is added. A sorcerer creature’s CR increases by 2 if the creature has 8 or more HD, and it increases by 3 if the creature has 14 or more HD.
+2 on all rolls based on Cha; gains the bloodline arcana† and bloodline powers† of its chosen bloodline (using its HD – 2 as its sorcerer level to determine the effect and DC [minimum 1]); can cast a small number of sorcerer spells (see Table: Sorcerer Spells Known below) using its HD as its CL and gaining two spell slots for every level of spells known.
Special Attacks bloodline arcana†, bloodline powers† (using its HD – 2 as its sorcerer level to determine the effect and DC [minimum 1]); Sorcerer Spells sorcerer creatures can cast a small number of sorcerer spells (see Table: Sorcerer Spells Known below) using its HD as its CL and gaining two spell slots for every spell level known; Ability Scores +4 Charisma.
Spellcasting: Simple class templates that grant the ability to cast spells as a member of the class on which the template is based only grant spells for the three highest spell levels the creature has access to. If the creature casts all of the spells of its higher levels, you can keep the combat challenging by adding lower-level spells—denoted by a double dagger (‡)—but no more than two for any given spell level.
Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.