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Paladin Creature (CR +2 or +3)

Paladin creatures can battle evil using smite evil and heal using lay on hands, and they possesses some defensive abilities as well. A paladin creature’s CR increases by 3 if the creature has 10 or more HD. A paladin creature must be lawful good.

Quick Rules

+2 on all rolls based on Str and Cha; can smite evil† once per day (treating its HD as its paladin level for the purposes of damage); can use lay on hands† once per day (healing 1d6 hit points for every 2 HD it possesses instead of using its paladin level); gains detect evil† and divine grace† (if the creature has 10 or more HD, it also gains aura of resolve†).

Rebuild Rules

Defensive Abilities divine grace† (if the creature has 10 or more HD, it also gains aura of resolve†); Special Attacks smite evil† ability once per day (treating its HD as its paladin level for the purposes of damage); Special Qualities detect evil† as the paladin class feature, lay on hands† once per day (healing 1d6 hit points for every 2 HD the creature possesses instead of using its paladin level); Ability Scores +4 Strength and Charisma.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.