As a conduit of divine power, a cleric creature is often viewed with great respect by its community. A cleric creature’s CR increases by 2 if the creature has 7 or more HD, and it increases by 3 if the creature has 13 or more HD. A cleric creature must worship a deity (which must be determined when the template is added) and its alignment must be within one step of that deity’s.
+2 on all rolls based on Wis; can channel energy† a number of times per day equal to 3 + its Cha modifier (positive if good, negative if evil, choose if neutral; using its HD – 2 as its cleric level to determine the effect and DC, minimum 1); can cast a small number of cleric spells (see Table: Cleric, Druid, and Wizard Spell Slots) using its HD as its CL.
Special Attacks channel energy† (can be used a number of times per day equal to 3 + is Cha modifier— positive if good, negative if evil, choose if neutral—using its HD – 2 as its cleric level to determine effect and DC, minimum 1); Cleric Spells can cast a small number of cleric spells (see Table: Cleric, Druid, and Wizard Spell Slots) using its HD as its CL; Ability Scores +4 Wisdom.
Spellcasting: Simple class templates that grant the ability to cast spells as a member of the class on which the template is based only grant spells for the three highest spell levels the creature has access to. If the creature casts all of the spells of its higher levels, you can keep the combat challenging by adding lower-level spells—denoted by a double dagger (‡)—but no more than two for any given spell level.
Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.