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Barbarian Creature (CR +2 or +3)

A barbarian creature can fly into a rage, granting it numerous bonuses in combat. It also gains additional hit points and a few valuable defensive abilities. A barbarian creature’s CR increases by 3 if the creature has 10 or more HD. A barbarian creature must be chaotic.

Quick Rules

+2 on all rolls based on Str; can rage† for a number of rounds per day equal to 4 + its HD + its Con modifier (this functions as greater rage† if the creature has 10 or more HD); gains DR 1/— and uncanny dodge† (DR 3/— and improved uncanny dodge† if the creature has 10 or more HD).

Rebuild Rules

Defensive Abilities uncanny dodge† (improved uncanny dodge† if the creature has 10 or more HD; DR 1/— (3/— if the creature has 10 or more HD); Special Attacks rage† (can be used a number of rounds per day equal to 4 + its HD + its Con modifier, functions as the greater rage† class feature if the creature has 10 or more HD); Ability Scores +4 Strength.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.