Undead creatures are intrinsically linked to the Negative Energy Plane, and this linkage grants them both their semblance of life and their death-bringing powers. Through exposure to areas close to the Negative Energy Plane or though dark magic an undead creature’s link to the chilling source of its unnatural existence can be strengthened. The resulting creature is empowered by the Negative Energy Plane and cloaked in its black energy.
“Negative energy-charged” is an acquired template that can be added to any undead creature (referred to hereafter as the base creature). A negative energy-charged creature uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: As base creature +2.
Senses: A negative energy-charged creature gains lifesense 60 ft. if the base creature didn’t already have it. The lifesense is based on a supernatural awareness and does not go away in the area of a silence spell, nor is it negated if the negative energy-charged creature is blinded.
Flickering shadows and wisps of black smoke surround the creature, granting concealment (20% miss chance). When the creature stands still the shadows grow stronger, and it benefits from total concealment (50% miss chance).
If a negative-energy creature takes enough positive energy damage in a single attack to destroy it (such as from a cleric’s channel ability) it gets a Will save (DC is equal to the damage inflicted in that attack) to reduce the damage taken by half. Against other effects that can banish or destroy a negative-energy charged creature outright, it gets a Will save, even if that effect normally wouldn’t allow a save. If the effect normally allows a save, it gets two saves and takes the better of the two. On a successful save, the effect against the negative-energy charged creature fails. Strong resistance also applies to a specific negative-undead charged’s weaknesses that can destroy it, such as the resurrection vulnerability weakness of the wight.
Speed: Each of a negative energy-charged creature’s speeds is double the corresponding speed of the base creature.
Attacks: Each of a negative energy-charged creature’s natural attacks, touch attacks, incorporeal touch attacks, and weapon attacks deal an additional +1d6 negative energy damage in addition to normal damage. The negative energy-charged creature’s natural weapons, as well as any weapons it wields are treated as evil-aligned for overcoming damage reduction.
Special Attacks: A negative energy-charged creature gains energy drain (+1 level). If the base creature gains energy drain from the application of this template, it is applied to only one of the negative-energy charged creature’s natural attacks. Once chosen this cannot be changed. Additionally, a negative-energy charged creature gains the following special attack.
A negative-energy-charged creature can blast a distant creature with a dark ray of negative energy as a ranged touch attack with a range of 100 ft. + 10 ft./racial HD as a standard action. This ability deals 1d8 negative energy damage for every 2 of the negative-energy charged creature’s total HD (max 10d8). This attack heals undead double this amount. A negative-energy charged creature can use this ability once per day plus one additional time for every 5 racial HD it has. The negative energy-charged creature can use this ability on itself to heal damage.
This a negative energy effect
Abilities: Str +4, Dex +4, Cha +4.
Feats: The negative-energy-charged creature gains Improved Initiative as a bonus feat.
Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens