Inveigler (CR +1)[3pp]

The inveigler uses lies as weapons and weaves armor from falsehood. A manipulator and a cheat, the inveigler is so consumed with hiding the truth and controlling others’ ideas of what the truth is that its words and thoughts gain supernatural power.

Inveiglers look like perfectly ordinary specimens of their kinds. Most are likeable and have many friends, but inveiglers are consummate liars, and the lies they tell have the power to command the minds of others. Many inveiglers use their powers to assume roles of authority, but just as many are content to function as the power behind the throne.

Creatures that already rely on falsehood to make their way through life are much more likely to become inveiglers than those that do not. Some inveiglers say they are the chosen messengers of a god of deceit, others claim to have made bargains with demons for their souls, and still others tell anyone who can pry an answer from them that they were born inveiglers. If anything can be said about an inveigler, it is that no story it tells can be totally true.

Creating an Inveigler

Inveigler” is an acquired template that can be added to any nongood creature with Intelligence and Charisma scores of 8 or higher (referred to hereafter as the base creature). An inveigler uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +1.

Alignment: Any non-good.

Special Attacks: The inveigler retains all the base creature’s special attacks and gains those described here.

Charming Falsehood (Su)

Once per day, an inveigler can tell a lie so convincing that it enchants a single creature that hears it. The inveigler need not be able to see the target of its lie or have line of effect to it, but if the target cannot hear the lie, this use of the ability is wasted. The lie must be one that would cause the target to view the inveigler as a trusted friend or that would make it likely to follow the inveigler’s orders, but it can be as outlandish as the inveigler wishes. If the target hears the lie, it must attempt a Sense Motive check opposed by the inveigler’s Bluff check. A creature that fails this check by less than 5 is affected as though by the charm monster spell (caster level equals inveigler’s character level). Failure by 5 or more means the inveigler has dominated the target as though using the dominate monster spell (caster level equals inveigler’s character level). Charming falsehood is a sonic, mind-affecting charm effect.

Abilities: Int +4, Cha +6.

Feats: The inveigler gains Improved Feint and Persuasive as bonus feats.

Skills: The base creature gains a +8 competence bonus on Bluff and Diplomacy checks and a +4 competence bonus on Sleight of Hand checks.

Special Qualities: The inveigler retains all the base creature’s special qualities and gains those described here.

Hidden Enchantment (Su)

When the inveigler uses any effect or spell that mimics charm monster, dominate monster, or any similar effect, spells such as detect magic cannot detect the effect. Furthermore, any Sense Motive check made to determine the influence over the target takes a –15 penalty. True seeing and other magic that reveals magical effects or determines the truth of the situation work normally.

Taken to the Grave (Su)

When speak with dead is used on the corpse or head of an inveigler, it tells nothing but lies. Only a wish or miracle spell used to mimic speak with dead can pry the truth from the dead body of an inveigler.

Truth Be Told (Su)

Magic used to determine whether an inveigler is telling the truth reveals its lies only if the inveigler would wish its words to be construed as a lie. This ability affects even spells such as detect lie, zone of truth, and more powerful spells such as wish or miracle. Other creatures that are asked about the truth of what an inveigler says can represent the truth normally, so spells such as commune can allow characters to discover the truth, provided the creatures interviewed are privy to that truth.

Undetectable Nature (Su)

Magical effects used to determine an inveigler’s alignment or true form automatically reveal it to be the same as that of the creature doing the detecting. If the inveigler is aware of the attempt, it can cause the magic to reveal any alignment it chooses. This ability also protects the inveigler from spells that detect only certain alignment components, such as detect evil. It defeats even true seeing, but a wish or miracle spell used to learn about the inveigler (even by mimicking a lesser spell) reveals the truth. .

Undetectable Thoughts (Su)

Whenever a creature attempts to detect the inveigler’s thoughts (with a detect thoughts spell, for example), the inveigler is immediately aware of the attempt and can cause the effect to reveal any thoughts it chooses. A wish or miracle spell used to mimic detect thoughts or a similar effect reveals the inveigler’s true thoughts.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens

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