Hemodynamic Construct (CR +3; 3pp)

Originally created by demonic disciples, Hemodynamic constructs are mechanical entities infused with powerful blood magic. Numerous living creatures are required to provide the blood that fuels these entities and enables them to move with incredible alacrity, and in some ways Hemodynamic constructs are more akin to living creatures than machines.

Hemodynamic is a template which can be applied to any construct (referred to hereafter as the base creature).

Challenge Rating: Base creature +3

Senses: Hemodynamic constructs gain lifesense out to 60 feet and Blindsight out to 30 feet.

Armor Class: Hemodynamic constructs gain a +4 Profane bonus to AC

Defensive Abilities: Hemodynamic constructs gain spell resistance equal to 15 + their new CR and fast healing 10. In addition, they have a 50% chance to negate any bonus damage from critical hits or precision damage, as per the Moderate Fortification armor enhancement.

Weaknesses: Hemodynamic constructs possess the following weaknesses

Vulnerable to Bleed (Ex)

Bleed effects, blood drain, and attacks that target a creature’s blood affect a hemodynamic construct normally. In addition, a Hemodynamic construct is vulnerable to ability damage or drain to its Constitution score (but not to its other ability scores).

Vulnerable to Negative Energy (Ex)

Hemodynamic constructs are damaged by negative energy effects as if they were living creatures.

Special Attacks: All of a Hemodynamic construct’s attacks gain the bleed (1d6) property.

Ability Scores: +6 Strength, +4 Dexterity, +6 Charisma. In addition, a Hemodynamic construct gains a constitution score equal to 10+½ the Hemodynamic construct’s new CR.

This is used to calculate the Hemodynamic construct’s hit points and Fortitude saving throws.

Section 15: Copyright Notice

Sentence of the Sinlords © 2020, Legendary Games; Author: Matt Daley

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