Primordial entities sometimes escape through the machinations of the foul gitwerc that lord over the underworld, infusing themselves into creatures without seeming reason or cause.
Creating a Hellfire Creature
“Hellfire” is an inherited or acquired template that can be added to any corporeal creature.
Challenge Rating: Same as the base creature +2.
Type: The base creature gains the augmented and evil subtypes.
Armor Class: Natural armor improves by +3.
Defenses/Qualities: Hellfire creatures gain DR 5/evil (1 HD – 10 HD) or DR 10/evil (11 HD – 20 HD). If the creature has existing damage reduction, this new damage reduction stacks (though it does not otherwise effect DR of other types). Hellfire creatures also gain the amorphous and ferocity qualities, fast healing 2, immunity to fire, resistance 5 to acid, cold, electricity, and sonic energy (any energy resistances the base creature already has are increased by +5), and SR 8 + HD (if it already has SR, it gains a +4 bonus).
Speed: All of the base creature’s speeds are increased by +15 feet.
Reach: Increase the base creature’s natural reach by +10 feet.
Special Attacks: Hellfire creatures gain the following special attacks. In addition, all of its attacks with natural weapons or manufactured weapons deal +1d6 fire damage.
Hellfire Breath (Su)
Hellfire creatures gain a 40-ft.-cone breath weapon attack usable twice per day that deals 1d8 points of damage per HD. Half of this damage is fire, and the other half is force damage. A Reflex save (DC 10 + ½ the Hellfire creature’s HD + the Hellfire creature’s Constitution modifier) halves the damage taken.
Hellfire Gaze (Su)
Hellfire creatures can stare directly into the very soul of those they look upon. Once per round a Hellfire creature can make a gaze attack as a swift action to wrench a creature within its reach into paralysis for 1 round. A Will save (DC 10 + ½ the Hellfire creature’s HD + the Hellfire creature’s Charisma modifier) negates the paralysis, making the creature immune to any Hellfire gaze for 1d4 rounds.
Hellfire Spit (Su)
Hellfire creatures can spit globs of molten rock from their orifices (normally a mouth). Hellfire spit is a ranged touch attack with a range increment of 20 ft. and can be made in place of any natural or iterative attack the base creature possesses. On a successful hit, targets take 1d6 per 4 HD (to a maximum of 5d6 at 20 HD) + the Hellfire creature’s Strength modifier bludgeoning and fire damage. Hellfire spit dealing multiple dice of damage deals half as much damage the next round if it is not scraped off (a move action).
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson