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Half-Nabasu (CR +?)

A half-nabasu has thick fur on its shoulders and back of the same color as its hair (which tends toward dark colors). It has large batlike ears and wings, a fanged mouth, and taloned fingers. Yet the half-nabasu’s eyes are perhaps its most frightening feature: sunken red orbs that often glow when the creature is hungry—and half-nabasus are always hungry. A half-nabasu’s favored meal is the flesh of those who share its non-demonic heritage. It is a loner and a predator, a thief and thug at best, but more often feared as a serial killer or sadist.

Resist Death: A half-nabasu is immune to death effects.

Consume Flesh (Su)

Once per day, a half-nabasu can entirely consume the body of a creature of the same race as the half-nabasu’s non-demonic parent—doing so takes the half-nabasu 10 minutes of grisly work, but grants the half-nabasu a +2 profane bonus on all attack rolls and damage rolls, as well as to its AC. In addition, the act grants the half-nabasu 2 temporary hit points per Hit Dice. These effects last for 1 hour per Hit Dice.

Alternate Spell-Like Abilities: Replace desecrate with silence. Replace poison 3/day with vampiric touch 3/day.

Replace contagion with enervation. Replace unhallow with greater teleport. Replace horrid wilting with energy drain.

Abilities: A half-nabasu gains Str +4, Dex +2, Con +4, Int +2, Wis +2, and Cha +4.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Demons Revisited © 2013, Paizo Publishing, LLC; Author: James Jacobs.