Half-Marilith (CR +1)

A half-marilith has the lower body of a great serpent and four arms. Her eyes are pale (giving the appearance of having no pupils), and a short row of horns runs along the top of her head down her back. The half-marilith is a dangerous foe, and her confidence and pride make her more so, as she rarely admits defeat. Her role is typically that of a commander of an army, although she also excels as an assassin.

CR: A half-marilith’s CR is +1 higher than a half-fiend of its Hit Dice would normally be.

Natural Armor: Improves by 2.

Speed: A half-marilith does not gain a fly speed.

Melee: A half-marilith gains a tail slap attack. Damage depends on her size. This tail slap attack has the grab and constrict abilities (constriction damage equals the damage normally caused by the tail slap, but always applies the half-marilith’s full Strength bonus to damage caused). She also gains two additional arms, each of which can wield weapons with ease.

Multiweapon Mastery (Ex)

A half-marilith never takes penalties to her attack roll when fighting with multiple weapons.

Alternate Spell-Like Abilities: Replace desecrate with fly.

Replace poison 3/day with greater magic weapon 3/day.

Replace contagion with true seeing. Replace unhallow with greater teleport. Replace horrid wilting with blade barrier.

Abilities: A half-marilith gains Str +6, Dex +4, Con +6, Int +2, Wis +2, and Cha +4.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Demons Revisited © 2013, Paizo Publishing, LLC; Author: James Jacobs.

scroll to top