A half-marilith has the lower body of a great serpent and four arms. Her eyes are pale (giving the appearance of having no pupils), and a short row of horns runs along the top of her head down her back. The half-marilith is a dangerous foe, and her confidence and pride make her more so, as she rarely admits defeat. Her role is typically that of a commander of an army, although she also excels as an assassin.
Natural Armor: Improves by 2.
Speed: A half-marilith does not gain a fly speed.
Melee: A half-marilith gains a tail slap attack. Damage depends on her size. This tail slap attack has the grab and constrict abilities (constriction damage equals the damage normally caused by the tail slap, but always applies the half-marilith’s full Strength bonus to damage caused). She also gains two additional arms, each of which can wield weapons with ease.
A half-marilith never takes penalties to her attack roll when fighting with multiple weapons.
Pathfinder Campaign Setting: Demons Revisited © 2013, Paizo Publishing, LLC; Author: James Jacobs.