Half-Balor (CR +1)

A half-balor is a hulking, muscular figure that generally stands a foot or two taller than the base creature’s normal height. Half-balors possess great horns, hoofed feet, horned scales, and massive wings, and as their anger flares or as they attack, bursts of fire pulse from their frames to blast their foes. Half-balors typically rise to positions of power—they are often generals, rulers, or arch-villains of the highest magnitude.

CR: A half-balor’s CR is 1 higher than a half-fiend of its Hit Dice would normally be.

Natural Armor: Improves by 3.

Defensive Abilities: A half balor is immune to fire, and adds good to the qualities needed to bypass its damage reduction.

Melee: A half-balor deals +1d6 fire damage with every attack.

Alternate Spell-Like Abilities: Replace desecrate with scorching ray 3/day. Replace contagion with telekinesis.

Replace unhallow with greater teleport. Replace horrid wilting with fire storm.

Abilities: A half-balor gains Str +6, Dex +4, Con +6,, Int +4, Wis +4, and Cha +4.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Demons Revisited © 2013, Paizo Publishing, LLC; Author: James Jacobs.

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