The occasional ill fortune of most creatures is attributable to a combination of happenstance, superstition, and self-fulfilling prophecy. For fortune-spurned creatures, however, the truth is much simpler—Lady Luck would happily dance on their graves.
A fortune-spurned creature looks like a normal specimen of its kind, but it often displays a morose and pessimistic attitude—especially if it is intelligent enough to realize that the forces of probability have turned against it. Considering that their bad luck often rubs off on others, the fortune-spurned usually wisely (if selfishly) keep their nature a secret.
“Fortune-Spurned” is an acquired or inherited template that can be added to any creature (referred to hereafter as the base creature). A fortune-spurned creature uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature +1.
Type: The base creature gains the chaotic subtype.
Aura: A fortune-spurned creature gains the following:
Every creature within 10 feet of the fortune-spurned creature gains the diminished criticals and unlucky strike special qualities of the fortune-spurned template as long as they remain within range of each other. Furthermore, the affected creature takes a –4 penalty on all checks and saving throws.
Special Attacks: A fortune-spurned creature retains all the base creature’s special attacks and gains the following:
As a swift action, once per minute, the fortune-spurned creature can cause some calamity to befall itself and another creature within 5 feet of it. The mishap selected must be a possible result of normal circumstances,but it can be the worst possible result. For instance, lightning could strike both the fortune-spurned creature and its foe on a cloudy day, or it could strike a tree, causing a heavy limb to fall on both targets, but lightning could not strike out of a clear sky. In some cases, the fortune-spurned creature might be unable to cause any calamity given its surroundings. A calamity cannot affect more than the fortune-spurned creature and a single adjacent creature of its choice.
Nearly any natural misfortune may be chosen, but it must be one that is as dangerous to the fortune-spurned creature as it is to the other creature. Both targets must be affected equally; that is, both must make the same saving throw and suffer the same result. If the fortune-spurned creature is wearing a ring of feather falling, it can’t choose to have the floor of the ruined keep it’s fighting in give way unless its opponent is equally immune to falling damage.
Skills: A fortune-spurned creature takes a –2 penalty on all skill checks. This penalty stacks with the one it takes on opposed checks.
Special Qualities: The fortune-spurned creature retains all the base creature’s special abilities and gains those described here.
A fortune-spurned creature takes a –2 luck penalty on all opposed checks and saves, and a –1 luck penalty on all attack rolls.
A fortune-spurned creature must roll twice to confirm a critical hit.
The first time in any given day that a fortune-spurned creature rolls a natural 20 on a saving throw, it fails the save.
When a fortune-spurned creature attacks with a weapon and rolls a natural 1, it provokes an attack of opportunity for its target, even if that creature would not otherwise be entitled to make one. If the fortune-spurned creature is wielding a manufactured weapon, it drops it and needs to take a standard action to pick the weapon back up. This provokes another free attack of opportunity from its target.
Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens