Creating a Failed Prophet
“Failed prophet” is an acquired template that can be added to any living creature with 5 or more Hit Dice.
A failed prophet retains all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: The base creature’s CR + 2.
Type: The creature’s type changes to construct with the augmented subtype. The failed prophet retains all subtypes except alignment subtypes (such as good). Do not recalculate BAB, saves, or skill ranks.
Senses: A failed prophet gains darkvision 60 feet as well the following ability.
Silver Scent (Ex)
Defensive Abilities: A failed prophet gains DR 10/ bludgeoning and magic, a +4 bonus on saving throws against mind-affecting effects, and immunity to cold and electricity. The failed prophet also gains the immunities normally granted by her construct traits, except for the construct type’s immunity to mind-affecting effects. Failed prophets also gain the following defensive ability.
Revel in Wealth (Ex)
Melee Attack: A failed prophet gains two claw attacks if the base creature didn’t already have them. These claws have a reach equal to the base creature’s natural reach plus 5 feet and deal damage as if the prophet were one size larger than she actually is. In place of making a claw attack, a failed prophet can instead attempt a touch attack that deals no damage but allows her to use her greedy grab special attack.
Special Attacks: A failed prophet gains the following special attacks.
A failed prophet can hurl shards of her body, gaining the gather power and kinetic blast abilities of a kineticist (Occult Adventures 10) with a level equal to the prophet’s CR – 2. She also gains the earth blast kinetic blast and a number of infusions equal to 1/3 the prophet’s CR (rounded up). A failed prophet of CR 10 or higher also gains the metal blast composite blast. If a failed prophet already has the kinetic blast class ability, she can instead either gain the internal buffer class ability of a kineticist whose level is equal to the prophet’s CR or increase the number of points her internal buffer can store by 2; in either case, she restores her buffer to its maximum capacity every 24 hours.
For the purpose of calculating the save DCs and damage for her kineticist abilities, the prophet chooses either her Intelligence, Wisdom, or Charisma score and uses that in place of her Constitution score. Once this choice is made, it cannot be changed.
Greedy Grab (Ex)
When a failed prophet hits a creature with her claw attack or a touch attack, she can attempt a free steal combat maneuver with a +4 racial bonus to steal the target’s wealth; this does not provoke an attack of opportunity. If successful, the prophet grabs mundane valuables from the target equal to 100 gp × the failed prophet’s Hit Dice, shoveling them into her personal vault. A failed prophet cannot steal more wealth than her target has.
Personal Vault (Ex)
A failed prophet can stow small objects and mundane valuables within her body, up to 500 gp × her Hit Dice. Creatures can steal individual objects from this extradimensional space with a successful steal combat maneuver or Sleight of Hand check, though either of these checks takes a –5 penalty.
A failed prophet can siphon the value from the valuables in her personal vault equal to 100 gp × her Hit Dice to negate 1 point of burn whenever she would accept burn from her aurokinesis.
Ability Scores: Str +6, Dex +2, Int +2, Wis +4, Cha +2. A failed prophet has no Constitution score.
Skills: Failed prophets have a +4 racial bonus on Appraise, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, and Stealth checks. A failed prophet’s skills are the same as those of the base creature, except she treats Knowledge (arcana) and Knowledge (religion) as class skills as well.
Pathfinder Campaign Setting: Druma, Profit and Prophecy © 2019, Paizo Inc.; Authors: John Compton and Thurston Hillman