Dunesage (CR +1)[3pp]

Every grain of sand is a moment in time, a piece of history. Dunesages are creatures of elemental power and wisdom whose bodies have been transformed into living breathing earth. The commingled existence with the soil of the world has allowed dunesages to tap into the collective memory of the planet and use that memory to unlock hidden lore, ancient secret, and obfuscated patterns.

Though not elemental creatures, dunesages possess connection to the Plane of Elemental Earth. They can pass through the ground as easily as a fish swims through water. Dunesages are typically reclusive beings who explore the waste sandy wastes of their homes looking for new lore and forgotten treasures. They can be invaluable sources of information to respectful adventurers.

Creating a Dunesage

Dunesage” is an acquired template that can be applied to any corporeal creature with an Int score of 10 or more. A dunesage uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: As base creature +1

Type: A dunesage gains the earth subtype if it already did not have it.

Initiative: Dunesages add their Intelligence modifier to their initiative as a competence bonus.

Senses: The dunesage gains tremorsense +60 ft.

Armor Class: The dunesage’s natural armor bonus is increased by +3.

Speed: The dunesage gains a burrow speed equal to its base movement rate and the earth glide universal ability.

Defensive Abilities: Dunesages gain acid resistance 5 and DR 5/—.

Spell-like Abilities: A dunesage has a cumulative number of spell-like abilities depending on its total hit dice (see Table 2-18). Caster level equals the creature’s total HD (or the caster level of the base creature’s spell-like abilities, whichever is higher).

Table 2-18: Dunesage Spell-Like Abilities
Total HD Spell-like Abilities
1–4 Constant—endure elements, 1/day—augury
5–8 3/day—stone call, 1/day—share memory
9-12 1/day—divination, shifting sands
13–16 1/day—legend lore, move earth
17+ 1/day—foresight, scouring winds

Special Qualities: A dunesage gains the following.

Change Shape (Su)

A dunesage can take the shape of an earth elemental the same size of the dunesage’s normal form. This ability functions as the elemental body class of spells as appropriate for the size of elemental that the dunesage can become. For dunesages larger than Huge size, use the statistics for the Huge Earth Elemental and increase its size as required. This is a polymorph effect.

Abilities: –2 Dex, +2 Con, +4 Int, +2 Cha

Skills: Dunesages gain any two additional Intelligence-based skills as class skills.

Languages: Dunesages gain the ability to speak Terran.

Environment: Any desert

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens

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