Yellow Musk Zombie

This shambling corpse has pale yellow skin and stark white eyes. Its clothes hang in tatters around its decaying form.

Yellow Musk Zombie CR 2

XP 600
N Medium plant
Init –1; Senses darkvision 60 ft.; Perception +6


AC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 natural)
hp 19 (3d8+6)
Fort +5; Ref +2; Will +1
Immune plant traits


Speed 20 ft. (30 ft. unarmored)
Melee longsword +5 (1d8+3/19–20) or slam +5 (1d6+4)


Str 16, Dex 8, Con 14, Int 2, Wis 10, Cha 1
Base Atk +2; CMB +5; CMD 14
Feats Lightning Reflexes, Skill Focus (Perception)
Skills Perception +6
SQ link to creator, sprout new creeper
Gear chainmail, longsword


Link to Creator (Ex)

A yellow musk zombie is linked to the yellow musk creeper that created it and can never move more than 200 feet from it.

Sprout New Creeper (Ex)

After about 2 months of service to a yellow musk creeper, the yellow musk zombie wanders up to 1 mile away from its creator (the link to creator is broken) and dies. Where it falls, new yellow musk seedlings sprout from its head and the corpse, take root, and within one hour, a new fully grown yellow musk creeper blossoms.


Environment temperate land and underground
Organization solitary or patch (2–5 yellow musk zombies and 1 yellow musk creeper)
Treasure none

Section 15: Copyright Notice

Yellow Musk Zombie from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Albie Fiore.

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