This creature resembles a humanoid with green vegetable-like skin and razor-sharp claws. Its head sports two large yellow eyes, a wide mouth, inset nose, and a topknot of dark brown leaves. Leafy tendrils protrude from its shoulders, midsection, arms, and legs.
Vegepygmy Guard CR 2
Speed 30 ft.
Melee 2 claws +5 (1d3+1) or spear +5 (1d6+1/x3)
Ranged spear +6 (1d6+1/x3)
Vegepygmies attack with claws or weapons, usually either a longspear or club. They prefer to ambush opponents, using their coloration to blend with their natural surroundings.
Str 13, Dex 14, Con 13, Int 10, Wis 13, Cha 10
Base Atk +3; CMB +3; CMD 15
Feats Skill Focus (Perception), Toughness
Skills Perception +11, Stealth +17 (+25 in forested or swampy areas); Racial Modifiers +4 Stealth (+12 in forested or swampy areas)
Environment any underground
Organization solitary, pair, gang (2-5), or patrol (3-6)
When a living creature is slain by russet mold (see that entry), it rises as a vegepygmy commoner. Vegepygmies are low-intelligence plants that make their home deep in the forests or underground away from most settled areas. They are hunters and scavengers, and carnivorous, preying on living creatures weaker than themselves.
A vegepygmy ranges from two feet to four and a half feet tall. Though they do not seem to have ears, it is well known that vegepygmies can hear.
Vegepygmies do not speak, but communicate with others of their kind by thumping their chest or rapping their spears on rocks, earth, or some other solid surface. It is not known if or how they communicate with other creatures.
Vegepygmy Guard from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.