Shrieker (3pp)

The purple toadstool trembles as it emits a piercing scream.

Shrieker CR 1

XP 400
N Small plant
Init +0; Senses blindsight 60 ft.; Perception +1

DEFENSE

AC 14, touch 11, flat-footed 13 (+3 natural, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +0, Will +0
Immune sonic, plant traits

OFFENSE

Speed 5 ft.
Space 5 ft.; Reach 0 ft.
Special Attacks shriek (DC 11 Fort, 1d4 sonic)

STATISTICS

Str 9, Dex 10, Con 13, Int –, Wis 12, Cha 10
Base Atk +1; CMB -2; CMD 8 (can’t be tripped)
Languages none

SPECIAL ABILITIES

Shriek (Ex)

Light sources or movement within 10 feet of a shrieker causes it to emit a piercing sound that lasts for 1d3 rounds. All creatures within 30 feet of a shrieker when it emits this noise must succeed on a DC 11 Fortitude save or take 1d4 sonic damage each round. A creature that successfully saves is not subject to the same shrieker’s noise for 24 hours. The save DC is Constitution-based.

ECOLOGY

Environment underground
Organization solitary or patch (3-5)
Treasure incidental

This mindless plant emits a loud, piercing wail when living creatures pass near it. Underground denizens have learned the noise indicates the presence of prey, and flock to its source. The remnants of creatures slain around the shrieker fertilize it. Shriekers often form symbiotic relationships with other plant creatures, such as violet fungus and phantom fungus, and attract creatures with their shriek which are then slain by the more mobile plants.

Some underground denizens cultivate shriekers as guards and intruder alarms.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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