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Razor Fern

This vaguely human-shaped plant slashes out with dangerous-looking barbed fronds.

Razor Fern CR 1/4

XP 100
N Tiny plant
Init +2; Senses low-light vision, tremorsense 15 ft.; Perception +0

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +2, Will +0 Defensive Abilities shielding frond; Immune plant traits

OFFENSE

Speed 15 ft.
Melee 2 fronds +4 (1d4–3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 5, Dex 15, Con 11, Int —, Wis 10, Cha 6
Base Atk +0; CMB +0; CMD 7
Feats Weapon Finesse B

SPECIAL ABILITIES

Frond (Ex)

A razor fern’s fronds are primary natural attacks that deal slashing damage.

Shielding Frond (Ex)

A razor fern can deflect incoming attacks as a move action, gaining it a +2 shield bonus to its AC until the beginning of its next turn.

ECOLOGY

Environment temperate forests
Organization solitary, pair, or thicket (3–8)
Treasure none

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.